//
//  AppDelegate.m
//  17-SandBox
//
//  Created by dllo on 16/8/5.
//  Copyright © 2016年 dllo. All rights reserved.
//

#import "AppDelegate.h"
#import "Book.h"
@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    // SandBox
    // Documents(文件文档, 用户主动数据存储)
    // Library(资源, 一般用来存放, 程序员要存储的一些数据)
    /* Caches(缓存文件)  Preferences(用户信息, 用户设置, NSUserDefaults)     */
    [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"isLogin"];
    [[NSUserDefaults standardUserDefaults] synchronize];
    // tmp(临时目录, 下载的临时文件一般放这里)
    
    // 2 获取沙盒路径
    // 快捷获取到对应目录的 C 函数
    // 根目录 家目录
//    NSLog(@"%@", NSHomeDirectory());
    // 临时目录
//    NSLog(@"%@", NSTemporaryDirectory());
    // 参数1: 搜索哪个文件夹路径
    // 参数2: 在用户作用域下搜索
    // 参数3: YES or NO YES代表绝对路径(基本上都用绝对), NO代表相对路径
    NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSLog(@"%@", [pathArray firstObject]);
//    NSLog(@"%@", [NSBundle mainBundle]);
    
    // 简单的文件读写
    // 1>将字符串写入
    NSString *helloString = @"Hello, I/O File";
    // 一般拼接路径时, 使用
//    [[pathArray firstObject] stringByAppendingPathComponent:@"hello.txt"]; 
    NSString *writePath = [[pathArray firstObject] stringByAppendingString:@"/hello.txt"];
    NSError *error = nil;
    BOOL isSucces = [helloString writeToFile:writePath atomically:YES encoding:NSUTF8StringEncoding error:&error];
    if (error) {
        NSLog(@"存储失败");
    } else {
        NSLog(@"存储成功");
    }
    
    // 2>读取路径对应的文字
    NSError *strError = nil;
    NSString *readString = [NSString stringWithContentsOfFile:writePath encoding:NSUTF8StringEncoding error:&strError];
    NSLog(@"%@", readString);
    
    // 3>将数组写入本地文件
    NSArray *array = @[@"阿萨德", @"阿斯蒂芬斯蒂芬", @"打发第三方"];
    NSString *arrayPath = [[pathArray firstObject] stringByAppendingPathComponent:@"name.plist"];
    BOOL isArrayWrited = [array writeToFile:arrayPath atomically:YES];
    if (isArrayWrited) {
        NSLog(@"array成功");
    } else {
        NSLog(@"failed");
    }
    // 4>将数组读取
    NSArray *nameArray = [NSArray arrayWithContentsOfFile:arrayPath];
    NSLog(@"%@", nameArray);
    
    // 5>将字典写入
    NSDictionary *dictionary = @{@"name": @"Mike", @"age": @12};
    NSString *dicPath = [[pathArray firstObject] stringByAppendingPathComponent:@"student.plist"];
    BOOL isDicWriteSuccess = [dictionary writeToFile:dicPath atomically:YES];
    if (isDicWriteSuccess) {
        NSLog(@"字典写入成功");
    } else {
        NSLog(@"失败");
    }
    // 6>将字典读取
    NSDictionary *studentDic = [NSDictionary dictionaryWithContentsOfFile:dicPath];
    NSLog(@"%@", studentDic);
    
    // 7> 将Data类型写入本地
    UIImage *image = [UIImage imageNamed:@"11.jpg"];
    NSData *imageData = UIImageJPEGRepresentation(image, 0.1);
    NSString *dataPath = [[pathArray firstObject] stringByAppendingPathComponent:@"imageData"];
    BOOL isDataWriteSuccess = [imageData writeToFile:dataPath atomically:YES];
    if (isDataWriteSuccess) {
        NSLog(@"data写入成功");
    } else {
        NSLog(@"shibai");
    }
    // 8> NSData 读取
    NSData *imageNewData = [NSData dataWithContentsOfFile:dataPath];
    UIImage *fileImage = [UIImage imageWithData:imageNewData];
    
#pragma mark - 归档/反归档
    /*
     如果对象想要实现归档和反归档:
     对象对应的类需要签订<NSCoding>协议
     实现协议方法 1 initWithCoder 反归档 2 encodeWithCoder 归档用
     归档时 使用NSKeyedArchiver
     反归档 使用NSKeyedUnarchiver
     */
    // 2 复杂对象文件读写, 自定义类型
    // 归档/反归档 序列化/反序列化
    // 1> 归档 将 对象 存储到本地
    Book *book = [Book new];
    book.bookName = @"金瓶梅";
    book.bookAuthor = @"atert";
    book.bookPrice = @"40";
    
    NSString *bookPath = [[pathArray firstObject] stringByAppendingPathComponent:@"book.plist"];
    BOOL isBookWriteSuccess = [NSKeyedArchiver archiveRootObject:book toFile:bookPath];
    if (isBookWriteSuccess) {
        NSLog(@"book success");
    } else {
        NSLog(@"fail");
    }
    
    Book *bookUnar = [NSKeyedUnarchiver unarchiveObjectWithFile:bookPath];
    NSLog(@"%@", bookUnar);
    return YES;
}


- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}


- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}


- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}


- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}


- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


@end
